00001 #ifndef BALL_H_ 00002 #define BALL_H_ 00003 00010 class Ball 00011 { 00012 private: 00013 float position[3]; 00014 public: 00015 Ball(); 00016 void transform(float myPosition[3], float myRotationMatrix[3][3], float distance, float angle1, float angle2); 00017 float *getPosition(); 00018 }; 00019 00020 #endif /* BALL_H_ */